I’ve been talking a bit about FFXIV’s upcoming patch 6.2, from the perspective of what might be in it, when it would come out, and the like – but today, I wanted to get some Blaugust catchup in and talk about what I am doing personally to get myself ready for the patch.
In Endwalker’s launch raid tier, I had been thinking about playing Savage but was unsure of what to expect, and so my preparations were not sufficient and I was rolling forward with catchup as the tier progressed. I learned a lot about proper tier prep and the things I can do ahead of time to get ready, and so with 6.2 about two and a half weeks away as of this writing, I feel so much more prepared for the upcoming Savage tier. So let’s discuss what I’ve done and why!
Leveling and Gearing My First Raid Alt
I talked about this one in its own post, but the process is ongoing to get my raid alt into shape. Currently, Blender Threedee has finished the Endwalker MSQ including 6.1, has unlocked and completed the first tier of Pandaemonium on Normal (and I did the Savage unlock just for shits and giggles), and has two jobs at level 90 – Summoner and Scholar, with Paladin at 88 and Ninja at 80, all other jobs unlocked at their base levels (or classes as the case may be).
There are a couple of rubs to starting an alt in FFXIV that I learned a smidge later than I would have liked. The first is that you cannot mail yourself anything on the same account, so unlike in WoW where starting an alt is a process of rolling the character and then immediately logging over to your raid main to spoil them in goodies, you have precious few options for getting stuff to a raid alt. You can deposit to and withdraw from a Free Company chest, provided both characters are in the same FC (and mine are not), or you can use another player as a mule, trading the stuff to the other player from your main and then receiving it back from them on the alt (which is what I ended up doing to get some crafted 580 gear to the alt).
The second thing is that unlock quests post-story skip are a massive clusterfuck. While the story skip helpfully rewards you with flying in all the zones covered by the skip, it does not remove the Aether Current quests or flag them as done, so you will see tons of quest indicators with plus signs that you simply do not need to do, which then obfuscates the quests you do need for things like Tribal Quest unlocks and other such features. You’re not even safe in some capitols, as Crystarium is particularly lousy with Aether Current quests for Lakeland sprinkled between EX trial and raid series quests! Also, generally, there is a lot to unlock still, as the story skip doesn’t unlock EX trials, doesn’t give you the trial series unlocks for each expansion, doesn’t unlock the Normal raids, only unlocks the Crystal Tower alliance raids, gives you a Grand Company association but doesn’t rank it up which means Hunts are locked behind a short-ish series of promotion requirements before you can unlock them, and so yeah – my quest log is near-full with unlocks.
Lastly, a minor and previously known nuisance and delight – new characters on your account get some, but crucially not all of of your Mogstation purchases and account extras. I knew this going in, but I was surprised by the extent of it. Firstly, the Mogstation items are clearly labeled at purchase, so you’ll know what comes in if you read the description. Still, I was delighted to see my SDS Fenrir motorbike and the Lunar Whale come through and, while expected, a little sad still to not get my exceptionally fun store outfits like the Carbuncle getup. What I absolutely did not expect and was delighted to get was my full retainer loadout. Like a freak, I pay additional for the added retainers – all the way. 7 paid retainers and a companion app sub to get an eighth paid retainer for a total of 10 – and my raid alt also benefits! I should have known that – the subscription option does not make you target a character for the benefit – but I was delightfully surprised all the same!
So right now, raid alt focus is on leveling jobs, as I’ve got to get a melee and physical ranged DPS to have a full range of level 90 options to fill spots. Speaking of filling spots…
My Raid Main Has A Static Group, And I Don’t Know What Job To Play
Yesterday, I was offered a full spot on my Free Company’s raiding static, which is cool and feels like the culmination of being sometimes overly flexible to start off this last tier. It is a DPS spot to replace the group’s lone caster, but I’ve basically been given free reign to pick a job from either melee or caster DPS.
And thus a new dilemma arises. The group doesn’t need the caster buff with the composition they run, and they have two ranged already without the departing player, so I can pick literally anything in those roles. For me, that already isolates it to Samurai, Reaper, Black Mage, Ninja, and maybe Dragoon as the choices I would pick – my raid readiness on Summoner and Red Mage is not great in terms of understanding the fundamentals and performing consistently and Monk is perpetually confusing to me. On first thought, I was ready to go all-in on Black Mage, but my confidence hasn’t been strong enough to take it into even an EX trial at this stage, much less Savage, and in a prog environment, the only thing I’d have to offer is lots of damage, with the lots being predicated on me actually doing well at managing the gameplay around unknown mechanics. Samurai is a good greedy DPS for me, and I play it decently including in Savage and EX trial content and with this group, so it has a certain appeal. Ninja has insane burst every minute in the job’s current incarnation and I enjoy playing it, but it’s also not my highest-confidence job and I haven’t touched EX or Savage with it. Dragoon is fun enough and good for that kind of spot, but I also can’t say I’m super familiar with it and I’ve only played maybe 2-3 hours of it at level 90.
That leaves Reaper, and I think Reaper is where I am going to land, all told. Reaper is a job I have brought to EX trials with success, I have a decent mastery over the rotation and burst gameplay flow, I can do excellent damage with it right now without BiS (I can hit 9k single-target in a dungeon without tinctures), and it offers some measure of group utility – with Reaper’s self-defense button popping to give an AoE regen effect to party members in range and with Arcane Circle offering a full-group damage buff that aligns with 2 minute burst windows. It’s also just a job that I really enjoy playing – it has a satisfying flow, is really fun during Enshroud windows, and has very meaty, substantive animations and sound effects. It flows a bit more freely around the core combo compared to Samurai, where everyone is trying to hit a GCD target to make the rotation loop smoothly and to neatly fit filler GCDs in. I do still really like Samurai, but admittedly, it lost something with the removal of Kaiten and I feel like the gauge management and pushing into multiple Enshrouds quickly on Reaper gives me a lot of the same strategic thought and rewards that Kaiten did.
Preparing for Day 1 Crafting
In order to ease my mind (and reduce the amount of activities vying for my attention during the first week of the patch), I’ve been pre-crafting intermediate materials for crafted gear. Because datamining isn’t a thing in FFXIV until the patch is public/released, this is a challenge – you have to guess what is going to be in the recipes and take a bet on your guess.
So I looked at Shadowbringers patch 5.2 gear as a comparison point. The recipes for gear used a few common ingredients then – mostly intermediate materials from late leveling nodes in Shadowbringers (the last two tiers of each material, largely), Aethersands, and a Sublime Solution for each piece of gear (and also for Tinctures). With that in mind, I set out to try and prepare the following:
-at least 100 of the intermediate crafts for the last two tiers of each material (for cloth as an example, 100 bolts of AR-Caen Velvet and 100 Scarlet Moko cloth)
-close to 1,000 of each Endwalker Aethersand
-enough Immutable Solutions to make each gear piece (it’s either 69 (nice) or 70 depending on if the shield for PLD needs one), plus a stockpile of them for Tinctures (I ended up just shy of 500 for now)
-with my raid alt rolled, enough materials to make two full sets of the 610 crafted gear and stockpile consumables for my main and alt
-at least 200 each of the core materials from Endwalker’s first-tier 580 food recipes (except scrip mats) as Shadowbringers showed a base of common ingredients that were used repeatedly
-at least 200 each of the Shadowbringers “stat” herbs for Alkahests (it seems likely they’ll be used again here)
-enough White Crafters Scrip banked to buy my Master Recipes day 1
-stockpile Astronomy tomes to cap, cap Aphorism right before patch
And….I’ve got most of these locked in. Here is my material stash, not counting aethersands, Immutable Solutions, or food materials:
My stash is coming along, albeit light on the lower-level tier materials I wanted to bank. That is something I can fix with the time left to spare, and I’m also trying to maintain a stash of some unrefined Chondrite in case it’s needed for refining the new timed node ore into ingots. With awareness about when the patch is likely to drop, I’ve stopped spending Astronomy to keep income flowing for materials, and with my raid alt, I can buy even more day 1, which is good since that character will cost me some materials as well!
General Rotational Practice and Raid Group Socialization
At this point, I am double-committed to raid teams, with a full static and a half-static PF group, neither of which I’ve played with much. I’m also likely doing this tier on two different jobs that I haven’t played much before, at least certainly one if I take Reaper for the full static on my main. To those ends, I’ve been hanging out with my fellow raiders more, chatting in Discord, and I’ve been working on sharpening my skills with less-played jobs. My raid main is probably about to be all Reaper until and including the patch drop, and my raid alt, while switching to level, is going to be working on the jobs I’m most likely to be useful/needed on first.
Getting to know the people I’m playing with is something that feels important to me, because it is the piece I am missing most from WoW. Whatever has happened with my guild, whomever has joined, there has always been a core there I know and like and that core has grown over time. I liked my PF experience for my first Savage tier, but if I can find myself a new path with people I enjoy playing with and get to know in FFXIV? That would be the last piece I’m really missing from WoW (well, and Mythic Plus, but hey, Criterion dungeons seem promising on that front…) and it would probably cement my home in FFXIV for a long time to come. As much as I tend towards being a curmudgeonly solo player, I used to really look forward to raids, to hanging out in WoW and shooting the shit with some friends you know in person and some people in faraway places all joined together to play. My P4S prog team, with many of the folks I’ll be PFing with, is pretty close – while the rate of progress has been frustrating to a point, the runs have been fun and relaxed, and that gives me what I really want from raiding in an MMO.
And that wraps up my preparations for the upcoming patch 6.2 in Final Fantasy XIV (well, writing about them at least, I still need to gather a ton of Scarlet Moko, level 2 jobs and change to 90 on the raid alt, and further stockpile tomestones to be ready for day 1 material buys).
9 thoughts on “My Personal Preparations For Patch 6.2 In Final Fantasy XIV”
I do enjoy reaper and it does have one of the better sound effects sets! Its rotation flows so well except for the rare occasions you run out of off-globals to use and then that 1-2-3 combo feels glacial. Reaper also amuses me with its over–the-top animations. Sometimes I can’t see what’s going on purely because of my own effects.
Okay I’ve got some questions that haven’t been answered (to my satisfaction) by FCmates or Google. I appreciate your thoughts and possible answers!
When you say you’ve got enough scrip for master recipes I assume that’s through banking some collectable handins? How are you farming Immutables (if at all)? Are you just buying them? Grinding purple scrip? Desynth? And lastly, what’s indicating to you that 6.2 crafted gear will use anything but the last of the base gathered materials from EW? I used 6.1 and 5.2 gear as a guide (just threw every crafted piece into a Teamcraft list) and I can only see the last base tier of crafted mats. Am I doing it wrong?
Thanks for your posts!
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Totally agree on the Reaper 1-2-3, the fact that skill speed is so meh for them hurts the flow when you get there. I think the animations being over the top helps that – it looks busy even when it isn’t!
As for the questions:
1. Mostly just banked them through Custom Deliveries, doing the bonus turn-ins for two weeks is enough to pretty much fully cap out and if you have all the custom delivery clients unlocked you’ll always get both a gathering and crafting bonus each week. It’s less time, material, and crafting intense compared to doing collectible turn-ins in Radz and it’s an easy way to get done – takes around 15 minutes a week!
2. Immutable farming has been threefold. I bought some with scrip early in the patch and held them after getting my crafting and gathering sets made, I’ve bought some off the market board, and then I’ve grabbed the rest through desynth. I had a gil stockpile and I did buy most of them to build my prep stash, though.
3. The Shadowbringers mats are an educated guess on my part. Some alkahests and tinctures have used the stat herbs from Shadowbringers botany already in Endwalker, and mats like that tend to stretch use in-game. They’re unlikely to add that many new gathering nodes in 6.2, so it seems likely that the Shadowbringers ones will still be useful as they were last tier. CUL and ALC recipes do tend to lean on older mats at least partially – water for Alchemy recipes is a variable and for Culinarian foods there is often use of old recipes – last tier had a food that used Garlean Garlic from ARR and a couple of ingredients from Shadowbringers like Curly Parsley and Blood Tomatoes. It is just a hunch on my part (so I haven’t put much effort into gathering more than a small pile of them) but with full HQ Pactmaker stuff and pentamelds, gathering up the mats in Shadowbringers is an easy 30 mins of circling nodes to get a couple hundred of each. If it ends up not being the case, it wasn’t time-intensive, but if they are used, then I am ready!
Ha, you’re far more enthusiastic about gathering than I am. I usually pop together a spreadsheet and get retainers to gather for me.
So let me clarify on the white (right? it is white for master books?) scrip. Patch ticks over, I’ve got 2000 white scrip banked so I can buy one book for 1200 scrip. I have all of my custom deliveries up to date so I can get another ~3000 from doing that immediately. I need 8 books at 1200 scrip each, so I’ll need a total of 9600 scrip to buy the lot. I’ve used my banked scrip and the scrip from that week’s deliveries, so I still need roughly 4500 scrip.
I can certainly wait a few more weeks and get the rest via delivery scrip. Or, I can pre-craft some collectables, hand those in at patch launch, and have all the books day one. Is that a thing? I had a poke around the level 89 white scrip handins and settled on ALC’s Rarefied Draught (no pre-crafts, got my retainers to grab the mats). I’ll need about 25 handins to get my remaining 4500 white scrip.
I couldn’t find examples of people talking about or doing that so I’m not sure if it even IS doable. If this were WoW there’s no way a collectable crafted before the patch would still give currency after the patch but I don’t know about XIV!
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That is a good point that was an oversight on my part – you can pre-craft the collectibles and have them ready, and that is a good idea to make sure you can buy all the books day 1. Coming into patch capped is the easy part, and I guess now I’m gonna put away some collectibles this weekend haha!
Back in 6.05 I took the slow path and went about two weeks slowly gathering up the scrip, but I’m inclined to push pretty hard this time (and glad you brought that up so I can come prepared!).
I feel like Summoner is one of the most powerful and at the same time easiest DPS in the game. Doing an Expert dungeon, once we got two SMN, me and the other guy, and we blasted through the dungeon almost twice faster than with any other setup. Its rotation is also one of the easiest, just a straightforward burst of instant dragon blasts, then burning through all the carbuncle charges. No complex weaving, no waiting, no abilities that mess this phase flow up. Paired with excellent mobility, shields and raises it’s easily at the top of my favorite ranged dps.
On currency: I wanted to ask about Astronomy tomestones, shall I be able to farm Pandaemonium wing 1 weapon tokens and quickly get 590 weapons for the remaining jobs? Or they immediately become useless, and I’ll have to exchange them for new tomestone currency?
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I do generally like new Summoner, and it is pretty easy – there is some Savage-level optimization around precise cast timers and GCD timing to cram your Bahamut and Phoenix windows with casts. But that is also a bit of why I don’t necessarily like it for Savage – just not enough there for me. It might be that I’m a masochist – but something about BLM pulls me in!
For Astronomy, easy answer – they become the new Aphorism – no weekly cap, farm to 2,000 and spend at will. You’ll be able to speed-run through getting weapons on day 1 easily for the 590 Radiant weapons – the limiter will be that it’s going to be relatively more difficult to get a P4N queue quickly. You can farm the blades now pre-patch while queues are still easier and then push the tomestone part after the patch.
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Well, I’m capping currency on both alts as we speak, today’s the 2000/2000 day 🙂 Weapon tokens – it’s still one per week, right? Cause I don’t miss my P4 weekly runs, I’ll have 4 job weapons by patch 6.2. per alt, and then I can farm the rest if weekly restrictions are lifted.
Unsung Blade of Asphodelos (the weapon token) has been uncapped since 6.18. The coin from Aglaia that you can use to upgrade it to i600 is still weekly capped.
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Oh thank you! I guess I’m spending this weekend with a vampire boss 🙂