I’ve leveled both a Black Mage and Dragoon in Endwalker, with the changes that both jobs had to their existing cores from prior Final Fantasy XIV content.… Read more “Ability Design and RPGs – The Difference of Additive and Subtractive Designs”
Tag: abilities
The Paradox of Choice: On Covenant Abilities and Community Reactions
One of the more broadly contentious aspects of the Shadowlands design paradigm is the use of Covenant abilities. Rather than building a spec-based system like Legion Artifacts,… Read more “The Paradox of Choice: On Covenant Abilities and Community Reactions”
Passive Damage and Its Negative Gameplay Impact
Most of us play games to interact with the mechanics of said game in a meaningful, substantial way. When a game removes layers of interaction, it can… Read more “Passive Damage and Its Negative Gameplay Impact”
Combating Boredom – The Fight To Make World of Warcraft Fighting Fun Again
Combat in Battle for Azeroth is…different. I think there are a lot of factors in play, which we will discuss today, but first, I want to outline… Read more “Combating Boredom – The Fight To Make World of Warcraft Fighting Fun Again”
A Look at Tanking in Legion and Battle for Azeroth – The Design Ideas, The Reality, and The Future
Legion has been a rather fascinating look into how a concept that sounds really great on paper can sometimes degrade in reality. To start with, my tank… Read more “A Look at Tanking in Legion and Battle for Azeroth – The Design Ideas, The Reality, and The Future”