Patch 6.3 for Final Fantasy XIV brought a fair amount of new content with it, and a lot of stuff to discuss gameplay wise. We start to… Read more “The Paladin Rework Of Final Fantasy XIV – Is It What We Can Expect More Of In 7.0?”
Tag: change
Dragonflight and The Power of New Beginnings
Dragonflight launches…er, well, today now. Dragonflight, the ninth expansion for World of Warcraft, is meeting with some initial success before it even launches due to the nature… Read more “Dragonflight and The Power of New Beginnings”
The Interesting Job Balancing Of Final Fantasy XIV Patch 6.1
I wanted to write a post, on a brief retreat from the Blender mines (I’ve been doing a lot of modeling!) and the best topic to come… Read more “The Interesting Job Balancing Of Final Fantasy XIV Patch 6.1”
I Did It for the Numbers: Thoughts On Switching Covenants
Yesterday, I did a thing that was maybe less than ideal. After a lot of reading (and doing my last covenant weeklies as Kyrian), I pulled the… Read more “I Did It for the Numbers: Thoughts On Switching Covenants”
What’s Old is Sort of New Again – On Revamping Old Content in MMOs
Adding new content to a game is a no-brainer. Adding features designed to attract new players to what is an old game is a very different gambit.… Read more “What’s Old is Sort of New Again – On Revamping Old Content in MMOs”
Sense of Immersion – What Makes A Game World Feel Big? (Feat. A Much Calmer Discussion of Portals)
So, after yesterday’s rant, I wanted to step back for a moment to discuss both a new development in blue post land for the upcoming portal room… Read more “Sense of Immersion – What Makes A Game World Feel Big? (Feat. A Much Calmer Discussion of Portals)”