I finished the main campaign of Control tonight. Like most modern games, it has an “end of narrative” point after which you can play on, doing sidequests,… Read more “Control: Weird, Paranormal, Story-Driven Fun”
Tag: control
Sidenote: Discussing Ray-Tracing Implementations and Why RT Faces an Uphill Battle
Last time I discussed ray-tracing, it was largely to discuss if RTX, as implemented by Nvidia, had been a bust. That post and its conclusions all focused… Read more “Sidenote: Discussing Ray-Tracing Implementations and Why RT Faces an Uphill Battle”
The Case For Controllers
A short one today, as I did some research ahead of time and spent a good chunk of my day today playing Final Fantasy XIV…with a gamepad.… Read more “The Case For Controllers”