Yesterday, I did a thing that was maybe less than ideal. After a lot of reading (and doing my last covenant weeklies as Kyrian), I pulled the… Read more “I Did It for the Numbers: Thoughts On Switching Covenants”
Tag: demon hunter
ReVengeance – The Current Alpha State of the Vengeance Demon Hunter in Battle for Azeroth (No Spoilers!)
Today I want to get hyper analytical. So let’s talk Battle for Azeroth Alpha, but very specifically, Vengeance Demon Hunter changes. Since my original post about the… Read more “ReVengeance – The Current Alpha State of the Vengeance Demon Hunter in Battle for Azeroth (No Spoilers!)”
The Present and Future of Demon Hunters – My First YouTube Video on My New Channel!
My first video on my new channel is live, related to the things I discussed in my post earlier today! Check it out!
Demon Hunters – Least Changed New Class?
In the history of WoW, only 3 new classes have ever been added. Each one has, so far, brought massive changes and required something on par with… Read more “Demon Hunters – Least Changed New Class?”
An Early Look at Tanking Changes in Battle for Azeroth – Less Magic, More Armor
Now that I’ve had a chance to unpack my thoughts about what I played at Blizzcon and what I saw, I’d like to discuss class changes, since… Read more “An Early Look at Tanking Changes in Battle for Azeroth – Less Magic, More Armor”
Some Quick Thoughts on The State of Vengeance in Raiding
Today, the above graphic surfaced on r/wow. It paints an interesting picture, devoid of context though it may be. Mythic progression has drastically increased in size over… Read more “Some Quick Thoughts on The State of Vengeance in Raiding”
New PTR ALREADY?! Patch 7.2.5 Early Impressions
Wow, so already we have a new PTR cycle and more stuff to talk about! 7.2.5 is up – a very basic version, at least. It’s a… Read more “New PTR ALREADY?! Patch 7.2.5 Early Impressions”
ABC’s of DH Tanking – Part 5 (Damage Mitigation)
Now that we’ve discussed the basic mechanics that underpin Vengeance gameplay, let’s talk about putting it all together. Avoiding damage is the core of tank gameplay, regardless… Read more “ABC’s of DH Tanking – Part 5 (Damage Mitigation)”
ABC’s of DH Tanking – Part 4 (Sigils)
Sigils form an important part of the control gameplay afforded to Vengeance Demon Hunters. They allow you to fear, silence, and burn your enemies alive. Mastering Sigils… Read more “ABC’s of DH Tanking – Part 4 (Sigils)”
Flaming Soul and The Power of Artifacts to Shape Gameplay
With the Tomb of Sargeras in Patch 7.2 comes an empowerment to our artifacts, and with that comes new ranks in our existing 3 rank traits, but… Read more “Flaming Soul and The Power of Artifacts to Shape Gameplay”