One of the things that I find difficult when writing about World of Warcraft is adequately capturing my feelings about the game at a given point in… Read more “The Dragonflight Discussion Dilemma”
Tag: design
FFXIV, Job Balance, and How Communities Discuss Performance
FFXIV is having something of a banner raid tier at the moment, for reasons both bad and good. On the good side – Abyssos Savage is being… Read more “FFXIV, Job Balance, and How Communities Discuss Performance”
Difficulty Ramps and How Endgame-Focused MMOs Fail To Onboard Players
I find difficulty discussion in games quite tedious, because it sparks the most elitist, garbage takes one can imagine. Soulsborne games get this the worst, but all… Read more “Difficulty Ramps and How Endgame-Focused MMOs Fail To Onboard Players”
My WoW 10.0 Predictions – Gameplay and Hopes
I’ve been through a few drafts of this post, largely because trying to format and think through the very question of what 10.0 should look like is… Read more “My WoW 10.0 Predictions – Gameplay and Hopes”
I Think I Like Final Fantasy XIV PvP?
The title says it all, really, but let’s go deeper. A common statement made about FFXIV is that PvP in the game might as well not even… Read more “I Think I Like Final Fantasy XIV PvP?”
Continuing My Savage Journey in FFXIV – Party Finder Observations and A Hard Loot Lesson
My saga of Savage raiding to fill in that progression content need from leaving WoW behind has continued in earnest, and I have laughs and a genuine… Read more “Continuing My Savage Journey in FFXIV – Party Finder Observations and A Hard Loot Lesson”
The Double-Legendary Reputation Requirement, On Weasel Words and Grind
Yesterday, Blizzard announced something that felt inevitable and yet also was a surprise – that access to double-legendaries in patch 9.2 of World of Warcraft will require… Read more “The Double-Legendary Reputation Requirement, On Weasel Words and Grind”
The Backlash to the Patch 9.2 Shards of Domination News and Why It Makes Sense
There’s a lot I want to write about WoW and will be writing in the coming days and weeks, but one small thing I can focus on… Read more “The Backlash to the Patch 9.2 Shards of Domination News and Why It Makes Sense”
Ability Design and RPGs – The Difference of Additive and Subtractive Designs
I’ve leveled both a Black Mage and Dragoon in Endwalker, with the changes that both jobs had to their existing cores from prior Final Fantasy XIV content.… Read more “Ability Design and RPGs – The Difference of Additive and Subtractive Designs”
The MMO Uninstallation Chronicles Part 2 of 2: World of Warcraft
This one is going to be fun, I can feel it! Like with the first and previous post in this series, on New World, today I just… Read more “The MMO Uninstallation Chronicles Part 2 of 2: World of Warcraft”