I’ve been through a few drafts of this post, largely because trying to format and think through the very question of what 10.0 should look like is… Read more “My WoW 10.0 Predictions – Gameplay and Hopes”
Tag: development
The First Week of Shadowlands In The Book – How Is It?
Well, one week down, and many more to go (probably around 52 or so of them!) in the newest World of Warcraft expansion, Shadowlands. What are my… Read more “The First Week of Shadowlands In The Book – How Is It?”
The Shifting Vision of WoW – As Told By A Former Team Member
Today, I didn’t expect to actually have a WoW post to write, as I’m just holding out for the Shadowlands launch next week. But a story popped… Read more “The Shifting Vision of WoW – As Told By A Former Team Member”
The Hot Tea – On Player Feedback, Acceptance or Lack Thereof, and Community
It’s been a while since I’ve gotten to dive into a post that is both about the game while also being a sort of meta-analysis of the… Read more “The Hot Tea – On Player Feedback, Acceptance or Lack Thereof, and Community”
The Shadowlands Delay and a Hopeful Trend for Blizzard
Two years ago, we were all sort of coming to terms with what Battle for Azeroth was. It was a rough expansion launch, starting with a divisive… Read more “The Shadowlands Delay and a Hopeful Trend for Blizzard”
Blizzard’s Announcement of Covenant Changes And The Essence Of Time
There are, as I type this, 30 days and change until the global release of the Shadowlands expansion. This is important not just a context setting for… Read more “Blizzard’s Announcement of Covenant Changes And The Essence Of Time”
Rising from the Ashes – Bonfire, Second Dinner, Dreamhaven, and the Harvesting of Nostalgic Appreciation
Today, Mike Morhaime (yes, the very same!) announced the formation of a game company – seemingly, serving many of the same roles as a publisher. Called Dreamhaven,… Read more “Rising from the Ashes – Bonfire, Second Dinner, Dreamhaven, and the Harvesting of Nostalgic Appreciation”
My Attempt at Making A Game, Part 1 – The Design Document and Outlining the Goals
The process of designing my self-made game project is underway. Something I’ve read about a fair amount before, and have taken lessons on, is the creation of… Read more “My Attempt at Making A Game, Part 1 – The Design Document and Outlining the Goals”
Developer Appreciation from the Past – The Legacy of Ghostcrawler
For a second post for developer appreciation week, and as a lead-in for a planned third part, I want to dive into the past and discuss a… Read more “Developer Appreciation from the Past – The Legacy of Ghostcrawler”
A Realm Rebirthed – Appreciation for Naoki Yoshida
Final Fantasy XIV v1.0 launched on September 30th, 2010. A project that had been in the works for 5 years, the game had delayed the PS3 version… Read more “A Realm Rebirthed – Appreciation for Naoki Yoshida”