FFXIV is having something of a banner raid tier at the moment, for reasons both bad and good. On the good side – Abyssos Savage is being… Read more “FFXIV, Job Balance, and How Communities Discuss Performance”
Tag: encounter design
Sanctum of Domination – 9/10 Heroic, Some Thoughts
Early in the raid tier, my thoughts on Sanctum of Domination were a little scatter-shot. I’d been pugging it and doing things very inconsistently – a boss… Read more “Sanctum of Domination – 9/10 Heroic, Some Thoughts”
The Changing Shape of Healing in Final Fantasy XIV – Based on the Newest EX Trial
(There will be some mild gameplay spoilers for 5.3 in this post, and a screenshot of the trial) Something interesting seems to be brewing in the design… Read more “The Changing Shape of Healing in Final Fantasy XIV – Based on the Newest EX Trial”
The Progression of Difficulty in Raiding – Is BfA Too Difficult?
This is going to be, perhaps, a contentious issue to raise, but let’s take a look at something my raid group has encountered a fair amount in… Read more “The Progression of Difficulty in Raiding – Is BfA Too Difficult?”
Combating Boredom – The Fight To Make World of Warcraft Fighting Fun Again
Combat in Battle for Azeroth is…different. I think there are a lot of factors in play, which we will discuss today, but first, I want to outline… Read more “Combating Boredom – The Fight To Make World of Warcraft Fighting Fun Again”
Uldir, and the Symptoms of First Raid Syndrome
Uldir is…interesting, as a first tier raid. Battle for Azeroth kicked off its raid content with this 8 boss raid that answers the question “what would happen… Read more “Uldir, and the Symptoms of First Raid Syndrome”