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Kaylriene

Kaylriene

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    Tag: endgame

    First Level 70 In The Books – Some Early Dragonflight Thoughts

    Last night, I dinged level 70 on my new raid main Monk, finished the baseline story of Dragonflight that was available to me, and took a look… Read more “First Level 70 In The Books – Some Early Dragonflight Thoughts”

    November 30, 2022December 1, 2022 by Kaylriene

    What To Do At Level Cap in Final Fantasy XIV – A List of Activities For The New Adventurer

    If you’ve come to FFXIV in the past couple of years, it’s likely you’ve heard people talk about activities in-game – things about Hunts, about Tribal quests,… Read more “What To Do At Level Cap in Final Fantasy XIV – A List of Activities For The New Adventurer”

    April 27, 2022 by Kaylriene

    What Three Months of Playing FFXIV As My Main MMO Has Been Like (And A Savage Update)

    It’s been a smidge over 3 months since I made the decision to forego World of Warcraft in favor of Final Fantasy XIV as my main play,… Read more “What Three Months of Playing FFXIV As My Main MMO Has Been Like (And A Savage Update)”

    March 14, 2022 by Kaylriene

    The State of Mythic Plus Dungeons, Part 1/3: Their History and Current Implementation

    Over the last 5 years or so, a new mode of play has created an additional pillar in World of Warcraft’s endgame content – Mythic Plus (or… Read more “The State of Mythic Plus Dungeons, Part 1/3: Their History and Current Implementation”

    April 21, 2021April 21, 2021 by Kaylriene

    The Twisting Corridors and 9.1 – Or, What Purpose is There to Them At This Point?

    Last night, I finished both layers 5 and 6 of the Twisting Corridors, getting my Spirestalker title, and it went pretty well. A few mistakes nearly jeopardized… Read more “The Twisting Corridors and 9.1 – Or, What Purpose is There to Them At This Point?”

    February 22, 2021 by Kaylriene

    Tanks for the Threat – Threat Changed In Shadowlands and I Don’t Like It

    Tank design in most holy trinity MMOs boils down to managing a trifecta of gameplay components for a player to focus on and learn – managing threat,… Read more “Tanks for the Threat – Threat Changed In Shadowlands and I Don’t Like It”

    January 20, 2021 by Kaylriene

    Shadowlands: The First Alt-Friendly Expansion Start in Years

    Something has been sort of clicking about the design of World of Warcraft: Shadowlands, since I’ve been level 60 and playing around on my new raid main.… Read more “Shadowlands: The First Alt-Friendly Expansion Start in Years”

    December 7, 2020 by Kaylriene

    World of Warcraft, Content “Noise,” and the Endgame of Shadowlands

    Recently, I rewatched FoldingIdea’s excellent video on the allure of WoW Classic through the eyes of someone who played the original release, plays the live retail game,… Read more “World of Warcraft, Content “Noise,” and the Endgame of Shadowlands”

    October 6, 2020 by Kaylriene

    The Shadowlands Endgame Becomes Clearer – Covenant Quests, Callings, and Weekly Caches

    In a previous Shadowlands beta post, I talked about how the endgame of Shadowlands, in beta and in a prior build, at least, was pushing a new… Read more “The Shadowlands Endgame Becomes Clearer – Covenant Quests, Callings, and Weekly Caches”

    July 30, 2020July 30, 2020 by Kaylriene

    The Maw In Focus – How To Design Unwelcoming, But Fun, Spaces and Why It Seemingly Falls Short

    In my Shadowlands media blitz recap post, the most text for me was devoted to The Maw. There is a fairly simple reason why – the design… Read more “The Maw In Focus – How To Design Unwelcoming, But Fun, Spaces and Why It Seemingly Falls Short”

    July 12, 2020 by Kaylriene

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