Yesterday was the first day of Square-Enix’s biggest MMO launch, the 4th Final Fantasy XIV expansion, Endwalker. Going into launch day for Early Access, we already knew… Read more “The First Day of Endwalker An Almost-Entirely Spoiler-Free Discussion”
Tag: game design
“Existing In A Shared Space” And Other Thoughts After Shadowlands Hits One Year Old
Shadowlands, the 8th expansion for World of Warcraft, launched 1 year and 1 day ago. It has been a contentious expansion, full of moments where players of… Read more ““Existing In A Shared Space” And Other Thoughts After Shadowlands Hits One Year Old”
Sidenote, Sorta: Learning To Properly 3D Render and Model Using Blender: The Beginning
I’ve written a couple times in the past about two divergent but related topics – wanting to make a game myself and 3D modelling and rendering as… Read more “Sidenote, Sorta: Learning To Properly 3D Render and Model Using Blender: The Beginning”
Patch 9.1.5, The Investor Call Timing, and That VentureBeat Interview
WoW is in an interesting time right now, to say the least. We all already know that, and much digital and real ink has been spilled over… Read more “Patch 9.1.5, The Investor Call Timing, and That VentureBeat Interview”
Sanctum of Domination In Review
For a lot of people, the reality of World of Warcraft is pretty bleak right now – a likely 5 more months of this damned raid. But… Read more “Sanctum of Domination In Review”
My Continuing Adventures in New World, Volume 3
I’ve been playing a lot of New World still. At level 47, a few weapons in the high-teens on their levels (and Hatchet maxed out at 20),… Read more “My Continuing Adventures in New World, Volume 3”
A Brave New World (Not The Novel)
Two weeks ago now, Amazon Games finally launched their first project – the MMORPG New World. Launched on Steam to near-million player concurrency, the game has been… Read more “A Brave New World (Not The Novel)”
A Look at the Impact of Seasonal Content Cycles on World of Warcraft
It wasn’t that long ago, but just 5 short years ago, the idea of what a content cycle in WoW looked like was fundamentally quite different from… Read more “A Look at the Impact of Seasonal Content Cycles on World of Warcraft”
Art, Friction, And Reward – Talking About The Big WoW 9.1.5 Changes
Video games are art. Rest in peace Roger Ebert, but you were wrong on this one. I want to talk about the changes coming for WoW in… Read more “Art, Friction, And Reward – Talking About The Big WoW 9.1.5 Changes”
The Good, Great, Really Good News of Patch 9.1.5
Okay, so when I went to bed…this morning, let’s be real, I was expecting to write a very, very different post today. I was gonna talk about… Read more “The Good, Great, Really Good News of Patch 9.1.5”