I didn’t expect to care much about Chromie Time or the revamped leveling experience in Shadowlands. But, here we are, a week deep into a pre-patch that,… Read more “Chromie Time And The Actually-Improved Leveling Experience”
Tag: leveling experience
The Role of Levels in World of Warcraft – Do They Have A Place?
The other day, Wilhelm Arcturus had an excellent post up over at The Ancient Gaming Noob, discussing the possibility of a level squish in every expansion in… Read more “The Role of Levels in World of Warcraft – Do They Have A Place?”
On Starting Experiences – Addendum 3 of 2 -Why Is There an “Endgame” Anyways?
Before I resume the pile-on of Shadowlands beta info, I wanted to get out two additional posts about starting and level-up experiences in MMOs. One comment in… Read more “On Starting Experiences – Addendum 3 of 2 -Why Is There an “Endgame” Anyways?”
The Sense of World and the Lack of World Development in World of Warcraft and Final Fantasy XIV
Something I was thinking about in a longer post I was working on, is that modern games often are designed in a way that makes lots of… Read more “The Sense of World and the Lack of World Development in World of Warcraft and Final Fantasy XIV”
What’s Old is Sort of New Again – On Revamping Old Content in MMOs
Adding new content to a game is a no-brainer. Adding features designed to attract new players to what is an old game is a very different gambit.… Read more “What’s Old is Sort of New Again – On Revamping Old Content in MMOs”