Loot is loot is an overriding, new/old philosophy that the WoW team has put into full effect with Shadowlands. With Warforging systems all the way up to… Read more “Loot Is Loot – A Look At Shadowlands Rewards Today and What The Future May Hold”
Tag: loot
The Shadowlands Endgame Becomes Clearer – Covenant Quests, Callings, and Weekly Caches
In a previous Shadowlands beta post, I talked about how the endgame of Shadowlands, in beta and in a prior build, at least, was pushing a new… Read more “The Shadowlands Endgame Becomes Clearer – Covenant Quests, Callings, and Weekly Caches”
Rewards and Progression – Looking at Content Models from Classic WoW to Modern Final Fantasy XIV
Something I keep coming back to as a theme in my head lately is gear and gear progression in MMOs. One of the key opportunities I find… Read more “Rewards and Progression – Looking at Content Models from Classic WoW to Modern Final Fantasy XIV”
What Makes a Reward? An Analysis of Classic Reward Structure and Where It Changed
The discussion posts I’ve written about World of Warcraft Classic have attempted to communicate something delicately – I’m not interested in playing WoW Classic as anything than… Read more “What Makes a Reward? An Analysis of Classic Reward Structure and Where It Changed”
The Power of Goals – Why A Defined Endpoint Feels Good
Something I often think about during my time gaming lately is why I am feeling what I would describe as “constructively dissatisfied” with my WoW time. I… Read more “The Power of Goals – Why A Defined Endpoint Feels Good”
The Irony of Desire – How Giving Us What We Wanted Made WoW Worse
A theme of sorts has been building in my mind and in my recent posts, as of late. Basically, the core of it is this – Battle… Read more “The Irony of Desire – How Giving Us What We Wanted Made WoW Worse”