So what I thought was the safest prediction in the world turned out to be…not so much! We do not have a release date for the expansion!… Read more “Post Shadowlands Livestream Blog – More Questions Remain, Some Good Answers”
Tag: mmo
Taking the MM Out of MMORPG – Solo Content and Why I Enjoy It
(Editor’s Note: Originally, I would just have written a hype train that describes this stuff, and then written a post about soloing, but given that this is… Read more “Taking the MM Out of MMORPG – Solo Content and Why I Enjoy It”
On Starting Experiences – Addendum 2 of 2 – Leveling As Fun, or Filler?
In this post, I’m going to dive a bit deeper on the topic of starting experiences and how those shape and perhaps push away new MMO players.… Read more “On Starting Experiences – Addendum 2 of 2 – Leveling As Fun, or Filler?”
Sidenote: The Potential For MMOs and Open World Games With Upgraded Storage Solutions
With all the hype (and jokes of physical design) around the Playstation 5 reveal last week, something interesting has been bubbling up with regards to its hardware.… Read more “Sidenote: The Potential For MMOs and Open World Games With Upgraded Storage Solutions”
Meter-Minding in MMOs – My Experience with Advanced Combat Tracker in Final Fantasy XIV
Coming from WoW, one thing that immediately strikes you about FFXIV is that addons aren’t really a thing, and in recent rewatch streams of the old Producer… Read more “Meter-Minding in MMOs – My Experience with Advanced Combat Tracker in Final Fantasy XIV”
The Crushing Doubt of Too Many Options – Open-Ended Gameplay as Viewed Through Final Fantasy XIV
I’ve mentioned a sort of crushing possibility space in a few recent posts, when referencing why I haven’t played much Final Fantasy XIV. With a few days… Read more “The Crushing Doubt of Too Many Options – Open-Ended Gameplay as Viewed Through Final Fantasy XIV”
2019 In Review Parts 1 and 2 – The Games Industry and My MMO Titles
(Editor’s note – this post started as one whole, cohesive 2019 recap, including gaming news, MMO news, and blog recap. However, the draft was nearing 3,000 words… Read more “2019 In Review Parts 1 and 2 – The Games Industry and My MMO Titles”
Opinions, Subjectivity, and When Games Go “Wrong”
A concept I began to touch on in yesterday’s post is this idea of people marking things World of Warcraft has done “wrong” – and about how… Read more “Opinions, Subjectivity, and When Games Go “Wrong””
On Sandboxes and Theme Parks – My Personal Opinion
There is something of a theme I noticed in comments I received on my appreciation post for Naoki Yoshida yesterday, and rather than writing a handful of… Read more “On Sandboxes and Theme Parks – My Personal Opinion”
Are MMO’s Too Difficult to Get Into?
Blaugust day 3 is here, and with it, something I thought about the other day. A few of the people I follow play the game Riders of… Read more “Are MMO’s Too Difficult to Get Into?”