I decided to go with a bold title on this one because I feel like I have a strong conclusion here! Consistently over the last few years… Read more “The Root Cause of WoW Woes: Single-Use Systems”
Tag: progression
Rewards and Progression – Looking at Content Models from Classic WoW to Modern Final Fantasy XIV
Something I keep coming back to as a theme in my head lately is gear and gear progression in MMOs. One of the key opportunities I find… Read more “Rewards and Progression – Looking at Content Models from Classic WoW to Modern Final Fantasy XIV”
The Crushing Doubt of Too Many Options – Open-Ended Gameplay as Viewed Through Final Fantasy XIV
I’ve mentioned a sort of crushing possibility space in a few recent posts, when referencing why I haven’t played much Final Fantasy XIV. With a few days… Read more “The Crushing Doubt of Too Many Options – Open-Ended Gameplay as Viewed Through Final Fantasy XIV”
The First Real Sign of Doom? – High End Raiding at Parity Between Final Fantasy XIV and World of Warcraft?
The times, they are a’changin’. Yesterday, something of a curious tweet from Kihra, the kind soul who manages and runs both WarcraftLogs and FFLogs, two sites that… Read more “The First Real Sign of Doom? – High End Raiding at Parity Between Final Fantasy XIV and World of Warcraft?”
End Perpetual Grinding – Marry Titanforging and Artifact Systems?
When I think about what I want in a potential eigth World of Warcraft expansion, a lot comes to mind. Readers who’ve been here a while will… Read more “End Perpetual Grinding – Marry Titanforging and Artifact Systems?”
Survey Surveillance – Level Squish Confirmed?
I’ve been working on a lot of long posts (expect huge post flooding to happen this weekend!) but I had to write a quickie when I saw… Read more “Survey Surveillance – Level Squish Confirmed?”
Targeting Goals – Why Benthic Armor is a Positive Development for WoW
With the 8.2 PTR in full swing and Nazjatar now up and running, the gear catch-up mechanism for the patch is in full view. Benthic gear shares… Read more “Targeting Goals – Why Benthic Armor is a Positive Development for WoW”
Is Leveling Valuable?
One thing that occurs to me in my main-play MMOs is that leveling has become an afterthought. Not to suggest that it is completely gone or dead,… Read more “Is Leveling Valuable?”
The Apparent, Current Failure of The Azerite Armor System
So, I think the first point I’d like to longform from my big review post is this: Azerite Armor is dull, boring, and doesn’t seem to be… Read more “The Apparent, Current Failure of The Azerite Armor System”
The End of Raiding In Legion (For Heroic, At Least) – Thoughts on Argus the Unmaker and the Design of Mechanics In Legion
As of last week, my guild has finally done it – killing Heroic Argus, getting the Violet Spellwing and effectively reaching the “end” of the expansion for… Read more “The End of Raiding In Legion (For Heroic, At Least) – Thoughts on Argus the Unmaker and the Design of Mechanics In Legion”